Into the Shadows Corebook, Podreczniki RPG, Into the Shadows

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Horror/Adventure RPG
Version 2.000
Into The Shadows
Role-Playing Game of Horror and Adventure - Version 2.000
"
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We
live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should
voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the
piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful
position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and
safety of a new dark age.
"
-H. P. Lovecraft, from The Call of Cthulhu-
These rules are meant to be used as either a stand-alone system, or as replacement rules for use with
other horror/supernatural RPGs. The characters are agents of good, confronting the supernatural evil that lurks
in the shadows of our world. They can happen across this evil accidentally, work as an independent team, or as
members of a larger organization.
To play you will need two or more players, preferably 3-4, and some six-sided dice, the kind most
commonly found. Please read the rules carefully all the way through before playing.
TABLE OF CONTENTS
INTRODUCTION
____________________________________________________________________ 3
VERSION INFORMATION
____________________________________________________________ 3
1.0 CHARACTERS
___________________________________________________________________ 4
1.1 CONCEPT
_____________________________________________________________________ 4
1.2 FILLING OUT THE CHARACTER SHEET
____________________________________________ 4
1.3 CHOOSING ATTRIBUTES
________________________________________________________ 5
1.4 CHOOSING SKILLS
_____________________________________________________________ 7
1.5 EXPERIENCE AND ADVANCEMENT
_______________________________________________ 7
1.6 EXAMPLE CHARACTERS
________________________________________________________ 9
2.0 SKILLS
________________________________________________________________________ 11
2.1 SKILL LIST
___________________________________________________________________ 12
2.2 SKILL DESCRIPTIONS
__________________________________________________________ 15
3.0 MAGIC
________________________________________________________________________ 31
3.1 SPELL MECHANICS
____________________________________________________________ 31
3.2 SPELL LIST
___________________________________________________________________ 33
3.3 SPELL DESCRIPTIONS
__________________________________________________________ 34
4.0 PSIONICS
______________________________________________________________________ 46
4.1 PSIONICS MECHANICS
_________________________________________________________ 46
4.2 PSIONIC ATTRIBUTES
__________________________________________________________ 48
5.0 PRIESTS
_______________________________________________________________________ 59
5.1 PRIEST ABILITY MECHANICS
___________________________________________________ 59
5.2 PRIEST ABILITY DESCRIPTIONS
_________________________________________________ 59
6.0 BASIC GAME MECHANICS
_______________________________________________________ 62
6.1 ATTRIBUTES AND SKILLS
______________________________________________________ 62
6.2 DICE VALUES
_________________________________________________________________ 62
6.3 WILD DIE
____________________________________________________________________ 62
6.4 MISFORTUNES
________________________________________________________________ 62
6.5 KARMA POINTS
_______________________________________________________________ 63
6.6 SURVIVAL POINTS
____________________________________________________________ 63
6.7 PERFORMING ROLLS
__________________________________________________________ 63
7.0 COMBAT
______________________________________________________________________ 65
7.1 INITIATIVE
___________________________________________________________________ 65
7.2 DIFFICULTY
__________________________________________________________________ 65
7.3 DEFENSIVE SKILLS
____________________________________________________________ 66
7.4 AREA OF EFFECT ATTACKS
____________________________________________________ 66
7.5 DAMAGE
_____________________________________________________________________ 67
7.6 HEALING
____________________________________________________________________ 68
7.7 SPECIAL MODIFIERS
___________________________________________________________ 68
1
 1998 Craig Griswold
 Into The Shadows
Role-Playing Game of Horror and Adventure - Version 2.000
7.8 COMBAT SCALES
_____________________________________________________________ 69
8.0 MOVEMENT
___________________________________________________________________ 71
8.1 BASIC MOVEMENT
____________________________________________________________ 71
8.2 VEHICLES
____________________________________________________________________ 72
8.3 MOUNTS
_____________________________________________________________________ 78
9.0 WEAPONS AND EQUIPMENT
_____________________________________________________ 80
9.1 WEAPONS
____________________________________________________________________ 80
9.11 MELEE WEAPONS
____________________________________________________________ 80
9.12 MISSILE WEAPONS
___________________________________________________________ 81
9.13 FIREARMS
__________________________________________________________________ 82
9.14 STUN WEAPONS
_____________________________________________________________ 86
9.15 EXPLOSIVES
_________________________________________________________________ 87
9.16 HEAVY WEAPONS
____________________________________________________________ 87
9.2 EQUIPMENT
__________________________________________________________________ 88
9.21 GENERAL ADVENTURE GEAR
__________________________________________________ 88
9.22 BODY ARMOR
_______________________________________________________________ 88
10.0 GAMEMASTERING
____________________________________________________________ 89
10.1 BASICS
_____________________________________________________________________ 89
10.2 CREATING ADVENTURES
_____________________________________________________ 90
10.3 CREATING CAMPAIGNS
_______________________________________________________ 93
10.4 NON-PLAYER CHARACTERS
___________________________________________________ 93
10.5 ASSIGNING EXPERIENCE
______________________________________________________ 96
10.6 MEASUREMENT CONVERSIONS
________________________________________________ 96
11.0 SAMPLE CAMPAIGN
___________________________________________________________ 97
11.1 BPI DESCRIPTION
____________________________________________________________ 97
11.2 CAMPAIGN SPECIFIC WEAPONS AND EQUIPMENT
________________________________ 98
11.21 BPI SPECIAL-ISSUE WEAPONS
________________________________________________ 98
11.22 BPI SPECIAL-ISSUE EQUIPMENT
_______________________________________________ 99
11.23 EXTERMINATOR KIT
_______________________________________________________ 100
11.24 BPI SPECIAL-ISSUE VEHICLES
_______________________________________________ 102
12.0 SHADOWS
___________________________________________________________________ 106
13.0 SUGGESTED MEDIA
__________________________________________________________ 120
14.0 CHARACTER TEMPLATES
_____________________________________________________ 121
2
 1998 Craig Griswold
 Into The Shadows
Role-Playing Game of Horror and Adventure - Version 2.000
INTRODUCTION
These rules were created using West End Games’ D6 Role-Playing System - a fantastic idea for anyone
who’s less than satisfied with most of-the-shelf RPGs. I enjoy horror/adventure games like Chaosium’s Call of
Cthulhu and Tri Tac’s Stalking the Night Fantastic, but the rules systems for those games are often difficult,
slow, or needlessly complex. So, I created my own completely independent game system based on West End
Games’ generic D6 rules. I’ve tried to be as comprehensive as possible with the game, covering everything I felt
was important to basic game-play in these rules.
Why the D6 System? I had been playing the Star Wars RPG for a couple years, before a friend
introduced me to the D6 System for creating custom RPGs. I realized at once that this was a great way to get
the best of both worlds with these games. Use this system with the campaign materials for whatever other system
you like - or make your own. It’s that simple. And best of all -
it’s free
!
And now, a note on copyrights. These rules are free in their present form, but that doesn’t mean that
you can steal them, plagiarize from them, or charge someone else for them. In fact, legally you can’t. Don’t ask
to be prosecuted.
Thys boke is one
And God's curse another;
They that take the one
God geve them the other.
Steal not this Book my honest Friend
For fear the Galows should be your hend,
And when you die the Lord will say
“And wares the Book you stole away?”
VERSION INFORMATION
Version 1.0
4/6/98 Incorporated the basic rules, with a few minor issues that needed to be correcting.
Version 1.1
4/16/98 Incorporates fixes to the skill descriptions; Poisoning was removed for further development
in the upcoming GM’s book; added Weapons Expert skill; added more Shadows; added examples to the text
using sample characters; expanded Table of Contents and Introduction section; and cleaned up description of
PSI rules.
Version 1.2
4/29/1998 Corrected Mythos Lore, intensive proof-reading, added explosives and heavy weapons
sections, added Hummer to vehicles, added NPCs, added more Shadows.
Version 1.3
7/21/1998 Added new combat modifiers, 2 new skills, spell specializations, and updated special
abilities. Also added sample campaign info.
Version 1.31-2
7/22/1998-8/17/1998 Fixed minor errors in 1.3’s pagination, quotes, etc.
Version 2.000
1/01/2000 Corrected examples for experience and stats for Herposapien. Fixed some format issues
and created an easily updated table of contents. Added to BPI section. Incorporated additional spells and psionics
from The Book Of Shadows sourcebook.
THANKS
Thanks to the following for patience, help, play-testing, and/or advice: Amy Griswold, Jeremy Fielder,
Greg Machacek, and Dennis Stalnaker.
And for inspiration: Charles Fort, H.P. Lovecraft, Arthur Machen, Clark Ashton Smith, Robert E.
Howard, Ambrose Bierce, Robert W. Chambers, Richard Tuchulka, Nick Pollatta, H.G. Wells, John Carpenter,
Bruce Campbell, Sam Raimi, Robert Bloch, Arthur Conan Doyle, Neil Gaiman, Mike Mignola, Caleb Carr, and
many others.
CONTACTING THE AUTHOR
Feel free to email me with comments, suggestions, and fixes. New materials will be made available on
my web site as they are completed.
Email:
shadows@pcisys.net
World-Wide-Web Site:
3
 1998 Craig Griswold
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